Thursday, November 02, 2006

Exodia Rnd 2 & 3

Ah our group spends a lot of time in the sewers and its rather damp down there. Our heroic leader Sir. Isenbaun sends the party out to go raid a castle. Entry point is as usual through the sewers. Oddly enough my monk tends to be considered the best at sneaking/scouting although he did not do all that well here. Our other sneaky person is our beguiler but he's not as good at the scouting part.

Our three fighters (Dani, Isaac, and myself as close combat fighter, ranged fighter, and hug happy monk) handle gaurd removal and in the meantime the beguiler discovers a very very nice sniper rifle and enough cash to allieviate the any budget issues in the nation for a decade or so. My monk also discovers an entire room full of gunpowder to complement the barrel he totes around on his back. Post-raid demolitions are on his mind. Actually pre-raid demolitions but the rest of the party tends to be less explosives happy then he.

The two fighters in exploring the rest of the castle basement discover an officer torturing a prisoner and kill the officer (after some effort and a point blank sniper rifle shot) and release her. In the withdrawal the monk happily demolishes the castle and everything with a couple city blocks of it.

Sir Isenbaun does not appreciate the demolition portion of the mission so after chastising the monk slightly has the party elect a leader and a treasurer. Isaac's ranged fighter/sniper with gun o' doom is elected as leader and the pyro monk becomes the treasuer. Once again the party is going through the sewers but this time to assasinate some officers.

Monk sent on scouting mission and botches it immediately. Gets shot. Hugs attacker. Gets help killing (er hugging) attacker. Party splits up (with additional characters including a cleric, another fighter (or paladin) and the female prisoner (blackgaurd?) joining) and engages several different gaurds. The new party members use their shields to good effect and the guards are taken down without too much pain and only a couple of dunked characters.

The basement of the house we are infiltrating has much food storage but not a terribly large amount of major treasure. Eventually our leader and the beguiler go upstairs and get pulled into a hairy battle that gets crazier as people trickle up the stairs.

We do manage to kill the two officers we were sent to engage however so the party returns with another mission under the belt.

Also my monk now uses a fake russian accent, I dunno why...

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