Eberron Rnd 1
The party finds themselves all on a ship with a single other soul aboard, its master. Rescued from sure death all each member is given a second chance of life by this strange ship. Together they are are told that they must complete a task before they will be allowed to go their seperate lives. The party consists of a couple of warforged, a dwarven monk, a wizard, a ranger, and a healer. This odd group is not nessecarily all that interested in each other but circumstances requires they work together.
They find themselves in the north somewhere surrounded by ice, snow, and cold water. Beyond the ship sits a cryo-hydra of the seven headed variety. At this point the mission is fairly obvious: cryo vs. party. The party moves out into the snow doing their best to move and engage. Heads fall only to be replaced by more heads as there is no way for the party to seal of the stumps. The hydra does recognize that it is significantly outnumbered and attempts to maneuver itself and the party towards deep, and invetitably cold, water.
In the process the dwarven monk discovers the creature's horde and a flaming war axe. Hydra bane in its finest form. As the party struggles to stay on its feet and alive. Healer and wizard repairing the warforged and healer healing everyone. The warforged prove to be fairly fatal to the cryohydra eventually overwhelming it's ability to heal itself sending it sinking to the frozen depths.
The party gets some minor loot before being presented with what to do next. They do realize that they work alright with each other and so they opt to join up on another mission and are off to a tropical ruin of a city.
They find themselves in the north somewhere surrounded by ice, snow, and cold water. Beyond the ship sits a cryo-hydra of the seven headed variety. At this point the mission is fairly obvious: cryo vs. party. The party moves out into the snow doing their best to move and engage. Heads fall only to be replaced by more heads as there is no way for the party to seal of the stumps. The hydra does recognize that it is significantly outnumbered and attempts to maneuver itself and the party towards deep, and invetitably cold, water.
In the process the dwarven monk discovers the creature's horde and a flaming war axe. Hydra bane in its finest form. As the party struggles to stay on its feet and alive. Healer and wizard repairing the warforged and healer healing everyone. The warforged prove to be fairly fatal to the cryohydra eventually overwhelming it's ability to heal itself sending it sinking to the frozen depths.
The party gets some minor loot before being presented with what to do next. They do realize that they work alright with each other and so they opt to join up on another mission and are off to a tropical ruin of a city.
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