Wednesday, August 16, 2006

Carl's D & D Rnd 7

Enter Veras (me) an Ardent who is Mirv's brother looking for Mirv and if Mirv is no more retrieve the family heirloom. The rest of the group has now moved down the stairs that the Duergar had been protecting. A cautious meeting between Veras and the party has Veras eventually joining the party who is still somewhat wary of him.

The party enters a room and are confronted by what appears to be the god St. Cuthbert who happens to be Moros' (Dorie) deity. Mist (Chuck) and Heame (Adam) are a bit skeptical however. After "St. Cuthbert" gives the party a mission and then tries to leave. Heame creates a wall of force however and traps the "deity" and he and Moros investigate. In the middle of this tho Atearia (Bob) and Merle (Teckla) have discovered some goblins.

The bad news is that these goblins think this "god" is a god. The party is thus struck with ticking off a large horde of goblins, including blues (psionic goblins)or exposing the fake god. Eventually they opt to go and talk to the goblin chief and learn what is going on.

The goblins are fairly friendly and some of them are aware of the ruse being pulled on them, specifically the blues and the chief. However, they are hamstrung by believers who incidentally have decent enforcement. Among the goblins is a human named Fred (Troy) who really wants an excuse to leave. So the party opts to fake a sacrifice to the "god" and then expose him.

So Mist, Haeme, and Moros become sacrifices-Moros is really ticked off that this being is impersonating his god- and the rest of the party are converts or gaurds. Specifically Nerolia (Liz) is impersonating a rather large goblin. Mist is first up on the sacrificial block but of course all the sacrifices bonds are and Nerolia has their weapons close at hand.

The goblin shaman starts a crazy ritual which involves filling the room with fog. Then as the "god" appears darkness is cast so Heame and Moros can escape. The "god" casts some sort of light spell and the two sort of split the room into light and dark. As soon as he is free Heame uses a potion of Mercury Dragon's Breath on the "god". A side affect is that Fred and Veras are blinded.

Now there is confusion as Mist, Heame, and Moros go after the "god" and the goblins start fighting each other along the lines of belive it's a god/don't believe. The goblins actually kill a fair amount of each other off. The "god" turns out to be a human who manages to escape as his initial appearance is simply an illusion.

The party does track the "god"-obviously a wizard-down to a room of fallen pillars. Veras dimensionally hops to one of the pillars as the party confronts the wizard. The wizard admits that he has been duping the goblins and that he is trapped here because of an artifact called "The Forge of Fury" that is slowly draining him. He wanted the party to help destroy it.

The party starts to mull this over when an Inevitable posing as Death attempts to capture him. The wizard casts web on the party and then attempts to run across one of the pillars and falls when the trap activates. Veras dimensionally hops to catch him without judging that he could hop back. Mist and Heame attempt to save the two falling people and Mist even gets his grappling hook out to Veras but they are falling too fast. The rope nearly severs Veras' arm and the only reason they survive is that the wizard casts feather fall and just barely keeps them from dying. Veras is in fact very very near death and the wizard is out cold.

Heame floats down and kills the wizards and retrieves the barely alive Veras. The Inevitable manages during this to fall to its to death. Veras gains a gimp arm and the rest of the party sits back to rest a bit.

//It'll be three weeks til I game again. Next week Carl is gone and then I am gone. This was a somewhat frustrating session for me because when Veras fell he actually died. I had said after Mirv died that if Veras died I'd be done with the campaign (done in retrospect would prolly mean take a break I do enjoy Carl's game too much to not want to keep playing). Ironically of course Veras then goes and more or less accidentally kills himself despite much efforts by the party and Carl to give him a chance to live. In fact if I had better die rolls (especially on hit dice and certain saves) he'd have been fine. However Carl prolly didn't realize how frustrated I would be at dying again so I put him in a really bad spot. Adam suggested that Veras take slightly just less damage then would kill him so he barely lived.

It puts Carl in a tough spot now tho. I don't want him to pull punches so I've had my rebellion and hopefully I'll just roll better now. Otherwise I've created another character and am working on creating a system to quickly generate characters. It's not something I considered before but if you want to play a strict rules game then you'll have to realize characters may die, alot.

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