Tuesday, August 08, 2006

Carl's D & D Rnd 6

Mirv (myself), Atearia (Bob), and Nerolia (Liz) awake to find themselves in the old camp of the first party. Nerolia recognizes the camp as the watch of Mist (Chuck) and Taylan (Crystal) realize there are some strange new people sleeping amongst them. After some initial confusion, including the realization that Nerolia and company had been with Mist's brother Dust, the new party members take the rest of the watches.

In the morning the group sets out down past the puzzle with the frogs that they had solved previously. As they go through here Atearia notices a pile of coins that is a blatantly obvious trap. Being a barbarian however she is not the brightest star in the sky and she manages to irk the ire of several swarms of rats. The rat swarms aren't much match for a large party of well armed people. Beyond this they find a simple pit trap and a door. After opening the door they find themselves in nicely adorned room with immaculate pillars and a mural the covers every wall of the room. Several members of the party realize very early on that the room is an illusion and in fact the room is quite run down and in the middle of the room is a stairway leading down.

Most of the party does not realize this however or notice the duergar who, using their psi-like invisibility powers, manage to surprise attack the party. The problem for them is there is less of them then us and they lack casters. As a result Sharice (Ray) freezes several and Mirv zaps a few and the rest of the party punches, slashes, and otherwise inflicts large amounts of bodily harm to reduce the 5 dwarves to a more peaceful state. One is barely alive and Moros manages to stabilize him and Mist ties him up. Mirv attempts to interogate him without much success until Moros and Merle (Teckla) comes and stare over his shoulder. The duergar still remains fairly unhelpful.

In the meantime Atearia, Mist, and Taylan go to explore the far end of the room and the door there. Sharice investigates the stairs and pillars in the middle of the room. Upon breaking down the door the three are almost immediately enveloped in a darkness spell. In the confusion several more duergar get past them into the main room. The three interogating don't notice any of this until obscuring mist is cast right on top of them. Moros and Merle join Sharice, and the others in attempting to ferret out the enemy caster and his minions. The two normal duergar get caught between the darkness and obscuring mist and are easily dispatched.

The caster proves more elusive however. Sharice casts random shots into the mist but only when she moves completely over into the mist does she determine the location of the caster. The caster finds her first tho and hurts her rather badly. Moros renders aid and Mist moves in to give support. In the mayhem of killing the caster somehow Mist is blinded. Mirv eventually kills the duergar captive rather then have him keep shouting out his location.

Efforts to heal or even really determine the exact cause of the blindness by the party prove uneffective. The party eventually opts to head back to the surface to get healing as Mist would now be a great hindrance to himself and the party. On the way out the party discovers many of the traps previously disabled have been reset including the blade traps right before the rope bridge trap. Atearia gets mildly injured from the trap before Sharice casts several orbs worth of acid on the trap.

Topside most of the party disperses to get new orders and sell off loot. Mist goes to his brother Shadow for help but Shadow has no way to help his brother. He does however want to meet with the party to stress that they help his brother out so that he himself is not forced to join the party on their guild's behalf. The party opts to pony up enough money to pay some of the few local clerics to heal Mist. In a very long ceremony the clerics manage to return Mist's vision.

The party then returns to mines. Unsurpisingly the traps are reset but the blade trap is easily avoided. The crushing ceiling trap however is gaurded by the ghost. Mirv fires off a energy missile at the ghost who avoids it much to Mirv's surprise. He thought even ghosts could not avoid energy attacks and thus rather then talking would solve the ghost problem. Mist manages to make it through the room before the ghost permantly drops the ceiling cutting off the route for the party.

The party is thus forced to loop around. They were taking the secret backway around the blade trap machinery and through the ceiling drop-trap room rather then trying the roap trap again. Upon getting to the blade trap machinery they discover it has somehow reversed itself. Merle throws a bead of force she has acquired at it. The bad news is she and Mirv are both in the room which is small enough that it will be smaller then the blast radius. Both are knocked out and Mirv is trapped in a Ottoluke's Reslient Sphere. Somehow Mirv is cut to pieces while in the sphere. The remaining party member disable the device through sheer firepower and revive Merle.

Coordinating with Mist the party members, even Sharice, manage to make their way across the rope bridge and return to their previous room to lair. This is where the party stopped to recoop and regroup.

OOC: So I am rather miffed that I died again. I shouldn't be too miffed about it cause it was mostly bad luck but well two of my characters have died so I have 2/3rd of the casualties and the other one was by choice of the player. Also how does one get chopped up while in an Otto's Resilient Sphere? I realized we'd used one in Dani's game so I looked it up and its a force affect so there is no way a bladed object could pierce is (barring some uber magic). Have to ask Carl about that as I was helping to run init for him so didn't exactly get much chance to realize what happened as nearly all of it happened where before my initiative. At the moment I am semi-burned out because of that though but will see if next week fares better. It just sucks to create a character concept not once but twice and have it forcibly ended. Most gamers probably know the feeling of that. Anyhow, tune in next week and all that.

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