Castle Whiterock 2
The party makes it through the night without incidence and gathers up most of the remaining fake mining camp supplies (including horses and wagons) and returns to town with the surviving prisoners. They burn a couple tents and the stables to cover their tracks. The prisoners who didn't have much information other then slaves are given to the orcs one level down and there is a watchtower keeping an eye on the approach from the town. The party turns the "monks" over to authorities. The party picks up some healing potions and returns to the castle the next day but stays off the main road to sneak up on the watchtower.
Returning to the fake camp the party manages to find a path above it which leads to a tower. The entrance to the main floor appears to be sealed from the outside but undeterred Maka breaks his way in. A spider looms up from the back of the room and Maka charges in full speed...only to have his armor and dire pick rusted away. Besh attempts to pick her way but fails to see more webs and loses some daggers. Davor is hit by the spider's web attack causing his armor, shield, and weapon. In a stunning display of horrible ranged combat skills the party is unable to kill the spider at a distance. However the spider can only damage metal with its web attack so eventually moves into melee allowing Maka to kill it with his back up weapon.
The next level up is secured by a trap door. Peaking in Besh sees a bunch of large blood raven nests including hatchlings. Using her innate ability to speak with animals she manages to convince the birds that they only want to go up to the next floor. They warily agree and the party sneaks up the next floor. Here they ambush the lone guard and capture him and a caged raven (who doesn't seem to mind the cage). There are indicators that the bird was taking messages back to town. Needing new equipment the party opts to return back to town. They let the guard go outside the town with the hint he should make himself scarce.
In town Besh forges a message and attaches it to the raven which is then released. The message requests a back alley meeting. The party manages to locate where the raven goes, a coffin factory. The party lies in wait in the alley, Besh playing the role of the person who sent the message while Davor and Maka hide behind some barrels. Lem, Kazmuk, and Aeryn hide on a roof to provide fire support.
Soon 5 people appears, a noble looking man and 4 thugs. The man is obviously aware it's a trap and things degenerate almost immediately into a fight. Davor and Maka struggle to land blows but the fire support disrupts the noble's (obviously a wizard) spell. Lem hits the area with ectoplasmic sheen giving Davor and Maka a chance to rough up the guards. The wizard is knocked out by Aeryn before he can use his summoned swarm against the party members on the roof.
The party members relieve the wizard of his equipment (and also some money at his business the coffin factory) and turn him over the authorities. They re-equip and get ready to head back to Castle Whiterock.
Returning to the fake camp the party manages to find a path above it which leads to a tower. The entrance to the main floor appears to be sealed from the outside but undeterred Maka breaks his way in. A spider looms up from the back of the room and Maka charges in full speed...only to have his armor and dire pick rusted away. Besh attempts to pick her way but fails to see more webs and loses some daggers. Davor is hit by the spider's web attack causing his armor, shield, and weapon. In a stunning display of horrible ranged combat skills the party is unable to kill the spider at a distance. However the spider can only damage metal with its web attack so eventually moves into melee allowing Maka to kill it with his back up weapon.
The next level up is secured by a trap door. Peaking in Besh sees a bunch of large blood raven nests including hatchlings. Using her innate ability to speak with animals she manages to convince the birds that they only want to go up to the next floor. They warily agree and the party sneaks up the next floor. Here they ambush the lone guard and capture him and a caged raven (who doesn't seem to mind the cage). There are indicators that the bird was taking messages back to town. Needing new equipment the party opts to return back to town. They let the guard go outside the town with the hint he should make himself scarce.
In town Besh forges a message and attaches it to the raven which is then released. The message requests a back alley meeting. The party manages to locate where the raven goes, a coffin factory. The party lies in wait in the alley, Besh playing the role of the person who sent the message while Davor and Maka hide behind some barrels. Lem, Kazmuk, and Aeryn hide on a roof to provide fire support.
Soon 5 people appears, a noble looking man and 4 thugs. The man is obviously aware it's a trap and things degenerate almost immediately into a fight. Davor and Maka struggle to land blows but the fire support disrupts the noble's (obviously a wizard) spell. Lem hits the area with ectoplasmic sheen giving Davor and Maka a chance to rough up the guards. The wizard is knocked out by Aeryn before he can use his summoned swarm against the party members on the roof.
The party members relieve the wizard of his equipment (and also some money at his business the coffin factory) and turn him over the authorities. They re-equip and get ready to head back to Castle Whiterock.
Labels: Castle Whiterock
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