Cthulhutech...
Not sure if I can really say I have campaign ideas for Cthulhutech. I finally finished the corebook (only nearly 2 years after getting it at GenCon '08). The one that seems like an interesting tangent to do although it might not have a huge amount of action in the same vein as a mecha/engel or tager story is that of the team of arcanotechnicians that take care of mecha/engel. In a way I am thinking of the three techs in Neon Genesis Evangelion who are kind of ever present but almost provide the regular human reality that is otherwise absent from the show. Another example might be the countless techs who service the Gundams in Gundam Wing. These guys are along for the ride but somehow they keep the Gundams not only fully armed but fully repaired. Considering how continuously the Gundam pilots beat their machines to a pulp and then need them on a moment's notice that has to be a tense work environment. Also toss in the fact that the things attacking are targeting the mechanics ship.
Not entirely sure how to catch that kind of thing into a game that is fun on a weekly basis as it could get repetitive. Breaking up the tension include spies or saboteurs on base, attacks on the base, techs having to pilot mechs in a pinch, field retrieval of units, and competing with other groups of techs to tweak their machines to out perform each other.
Not entirely sure how to catch that kind of thing into a game that is fun on a weekly basis as it could get repetitive. Breaking up the tension include spies or saboteurs on base, attacks on the base, techs having to pilot mechs in a pinch, field retrieval of units, and competing with other groups of techs to tweak their machines to out perform each other.
Labels: campaign idea, cthulhutech
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