Werewolves in Russia
Apologies if this whole thing has been covered in Rage Across Russia...
Thinking about Chernobyl has made me conclude that this has a fair amount of story potential for a roleplaying game. In this case I think a Werewolf game would be oddly most suited for this. Either old or new would work but as I am somewhat more familiar with old let me lay out why it would be a good idea.
As an ecological disaster Chernobyl had a huge effect on the environment and as such werewolves who are defenders of Gaia would have a huge investment in making sure such a disaster would not occur. A pack becomes aware that something (Black Spiral Dancers, a Mage, random banes, pick your poison) is going to cause the Chernobyl reactor to go critical and thus the pack must attempt to infiltrate the facility and try to stop the disaster from occurring.
Is it possible for them to succeed? You could play it either way but even if they fail the pack still has a lot of story options. Going into the Umbra to try to repair or lessen the breach is certainly an option. They might even be able to enlist local Weaver spirits to aid them. Probably more playable as a one shot or a short campaign then a long term one but might be an interesting backstory.
Thinking about Chernobyl has made me conclude that this has a fair amount of story potential for a roleplaying game. In this case I think a Werewolf game would be oddly most suited for this. Either old or new would work but as I am somewhat more familiar with old let me lay out why it would be a good idea.
As an ecological disaster Chernobyl had a huge effect on the environment and as such werewolves who are defenders of Gaia would have a huge investment in making sure such a disaster would not occur. A pack becomes aware that something (Black Spiral Dancers, a Mage, random banes, pick your poison) is going to cause the Chernobyl reactor to go critical and thus the pack must attempt to infiltrate the facility and try to stop the disaster from occurring.
Is it possible for them to succeed? You could play it either way but even if they fail the pack still has a lot of story options. Going into the Umbra to try to repair or lessen the breach is certainly an option. They might even be able to enlist local Weaver spirits to aid them. Probably more playable as a one shot or a short campaign then a long term one but might be an interesting backstory.
Labels: campaign idea, werewolf