Carl's D & D Rnd 1 & 2
Alrighty, rather late in the coming but here's the recap.
Carl plays pretty strict by the rules D & D. We start out as Level 1 characters. I'm a Shadowcaster trying out one of the Tome of Magic classes. Our group is somewhat random and diverse and not quite sure I could re-hash them all for you. Suffice to say we have one of almost everything except for a cleric.
The intial plot is that all our group is in a section of the Stone City. Several are attached with various guilds (some of which are all connected without prior knowledge of the underling PCs) who have dispatched them on missions. One is a city watchwoman who apparently has a pretty lousy track record. A couple are just there and one is investigating the death of an uncle. The group all essentially arrives at the funeral procession of a serial killer and another man (later found out to be the uncle). In the middle of this a necromancer attacks. After a lot of mayhem the wagons carrying the corpses dissapear into the city and the necromancer escapes. The city watch deputizes most of the group to track down the culprits. After some random searching and information gathering the group eventually realizes they need to investigate a butcher's place in the next area over. Along the way about half the party discovers that whatever the people are doing there it could end the world. One of the guild members has been ordered to assasinate all 4 brothers who operate the place. Another (my PC) has been ordered to terminate the necromancer.
Under the quasi-cover of a riot started by the citizens over the loss of the serial killer's body (no closure for them) the party attempts to sneak in. This involves a multi-pronged uncoordinated assualt. The core of the group eventually enters a side window and kills a few dogs before encountering one of the brothers. The remaining three members, including myself, sneak in a back way and get stuck in a fight with an ogre whom fairly easily overpowers them all. While the assasin struggles to kill the ogre the other two attempt to aid him without much success.
In the meantime the core group overwhelms the first brother but do not kill him. Some watch the situation with the ogre but eventually the ogre is overpowered by the original three. The somewhat injured and frustrated assasin now finds the monk(?) talking with the brother and kills the brother and then somewhat frustrated by the situation leaves.
Several party members opt to loot some of the rooms on the first floor and encounter another brother who takes in the situation and flees to the basement.
(End first session)
Looting and exploration of the first floor continues and discovers two new party members. A somewhat down on his luck guy and another spellcaster. Several zombies are encountered and trapped in the freezer/meatlocker. Secure in the knowledge that the necromancer is probably around here the party proceeds into the basement. The group follows voices into a large central room where they get attacked by zombies, the necromancer (with more zombies) and the surviving brothers. In a fairly long chaotic combat sequence the zombies and the brothers go down. The necromancer is knocked out and then coup de graced be my PC who needs to kill the necromancer. Basically I was afraid they'd want to let her live to question her and she might escape.
Exploration of the basement turned up evidence of the serial killers activities, the bodies of the serial killers and the uncle (thus making one of our wizards the owner of a rare books store), one rather beaten survivor, and an altar. After some proverbial looting the group splits up to report to their superiors.
The group has now reassembled in another district with the decision to work together.
Carl plays pretty strict by the rules D & D. We start out as Level 1 characters. I'm a Shadowcaster trying out one of the Tome of Magic classes. Our group is somewhat random and diverse and not quite sure I could re-hash them all for you. Suffice to say we have one of almost everything except for a cleric.
The intial plot is that all our group is in a section of the Stone City. Several are attached with various guilds (some of which are all connected without prior knowledge of the underling PCs) who have dispatched them on missions. One is a city watchwoman who apparently has a pretty lousy track record. A couple are just there and one is investigating the death of an uncle. The group all essentially arrives at the funeral procession of a serial killer and another man (later found out to be the uncle). In the middle of this a necromancer attacks. After a lot of mayhem the wagons carrying the corpses dissapear into the city and the necromancer escapes. The city watch deputizes most of the group to track down the culprits. After some random searching and information gathering the group eventually realizes they need to investigate a butcher's place in the next area over. Along the way about half the party discovers that whatever the people are doing there it could end the world. One of the guild members has been ordered to assasinate all 4 brothers who operate the place. Another (my PC) has been ordered to terminate the necromancer.
Under the quasi-cover of a riot started by the citizens over the loss of the serial killer's body (no closure for them) the party attempts to sneak in. This involves a multi-pronged uncoordinated assualt. The core of the group eventually enters a side window and kills a few dogs before encountering one of the brothers. The remaining three members, including myself, sneak in a back way and get stuck in a fight with an ogre whom fairly easily overpowers them all. While the assasin struggles to kill the ogre the other two attempt to aid him without much success.
In the meantime the core group overwhelms the first brother but do not kill him. Some watch the situation with the ogre but eventually the ogre is overpowered by the original three. The somewhat injured and frustrated assasin now finds the monk(?) talking with the brother and kills the brother and then somewhat frustrated by the situation leaves.
Several party members opt to loot some of the rooms on the first floor and encounter another brother who takes in the situation and flees to the basement.
(End first session)
Looting and exploration of the first floor continues and discovers two new party members. A somewhat down on his luck guy and another spellcaster. Several zombies are encountered and trapped in the freezer/meatlocker. Secure in the knowledge that the necromancer is probably around here the party proceeds into the basement. The group follows voices into a large central room where they get attacked by zombies, the necromancer (with more zombies) and the surviving brothers. In a fairly long chaotic combat sequence the zombies and the brothers go down. The necromancer is knocked out and then coup de graced be my PC who needs to kill the necromancer. Basically I was afraid they'd want to let her live to question her and she might escape.
Exploration of the basement turned up evidence of the serial killers activities, the bodies of the serial killers and the uncle (thus making one of our wizards the owner of a rare books store), one rather beaten survivor, and an altar. After some proverbial looting the group splits up to report to their superiors.
The group has now reassembled in another district with the decision to work together.
1 Comments:
Love the updates...keep um coming beeks.
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